Town: Rímb̪vē Ká̂ōw Vǖy

Rímb̪vē Ká̂ōw Vǖy

Rímb̪vē Ká̂ōw Vǖy
Example Goblin architecture.
StateConfederation of Goblin Tribes
ProvenceDoûvnḱínts̄r Region
RegionHûhya Chyàzi Grasslands
Founded1799
Community LeaderHigh Chief Mboidī̌sh Méchvé̄ 'Bug Delight' Cúnḱ Mä̋ń Cä̌shīnḱ Së̂f̄́ Cúnḱ
Area5 km2 (2 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation1594 m (5229 ft)
Average Yearly Precipitation278 cm/y (109 in/y)
Population1392
Population Density278 people per km2 (696 people per mi2)
Town AuraAbjuration
Naming
Native nameRímb̪vē Ká̂ōw Vǖy
Pronunciation/ɹɪ́ɱb̪væ/ /kɛ̂ʊw/
Direct Translation[mail] [decision]
Translation[Not Yet Translated]

Rímb̪vē Ká̂ōw Vǖy (/ɹɪ́ɱb̪væ/ /kɛ̂ʊw/ [mail] [decision]) is a subtropical Town located in the Doûvnḱínts̄r Region of the Confederation of Goblin Tribes.

The name Rímb̪vē Ká̂ōw Vǖy is derived from the Goblin language, as Rímb̪vē Ká̂ōw Vǖy was founded by Nīnḱ Joīń̄ 'Shanti Nova' Ca̋mē Cú̄oīr Mé̄bō̄nḱ Réchīb Yoúń̄, who was culturaly Goblin.

Climate

Rímb̪vē Ká̂ōw Vǖy has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a cool 13°C (55°F). Rímb̪vē Ká̂ōw Vǖy receives an average of 278 cm/y (109 in/y) of precipitation, most of which comes in the form of rain during the summer. Rímb̪vē Ká̂ōw Vǖy covers an area of nearly 5 km2 (2 mi2), and an average elevation of 1594 m (5229 ft) above sea level.

Overview

Rímb̪vē Ká̂ōw Vǖy was founded durring the late 19th century in early fall of the year 1799, by Nīnḱ Joīń̄ 'Shanti Nova' Ca̋mē Cú̄oīr Mé̄bō̄nḱ Réchīb Yoúń̄. The establishment of Rímb̪vē Ká̂ōw Vǖy was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Rímb̪vē Ká̂ōw Vǖy's construction back out of the project. Nīnḱ Joīń̄ 'Shanti Nova' Ca̋mē Cú̄oīr Mé̄bō̄nḱ Réchīb Yoúń̄ pushed on reguardles, and Rímb̪vē Ká̂ōw Vǖy was finished, but starts off as a terible place to live.

Rímb̪vē Ká̂ōw Vǖy was built using the conventions of Goblin durring the late 19th century. Naturaly, all settlmentss have their own look to them, and Rímb̪vē Ká̂ōw Vǖy is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Rímb̪vē Ká̂ōw Vǖy is is constructed arround a semi-circular broad flagstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town is protected by a humble stone fence which is tall enough to provide adiquite cover for defenders to fire from, but no more than that. The peasent-grade has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A look around Rímb̪vē Ká̂ōw Vǖy makes you wonder how anything ever gets done. The locals have clear, obvious rivalries with one another, as seen through clenched teeth and fake smiles. What’s more, there is a serious lack of any organization and planning in Rímb̪vē Ká̂ōw Vǖy’s layout as well as the local’s behaviors. The town seems to be a den of chaos where tongues are forked and local customs do not exist.

Civic Infrastructure

Rímb̪vē Ká̂ōw Vǖy has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Rímb̪vē Ká̂ōw Vǖy. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Rímb̪vē Ká̂ōw Vǖy's parks.

Rímb̪vē Ká̂ōw Vǖy has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Rímb̪vē Ká̂ōw Vǖy.

Rímb̪vē Ká̂ōw Vǖy has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Rímb̪vē Ká̂ōw Vǖy has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Rímb̪vē Ká̂ōw Vǖy has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Rímb̪vē Ká̂ōw Vǖy's public wards, blessings, and other arcane systems.

Rímb̪vē Ká̂ōw Vǖy possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Rímb̪vē Ká̂ōw Vǖy's grid is powered by a boiler and turbine based power plant.

Rímb̪vē Ká̂ōw Vǖy has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Rímb̪vē Ká̂ōw Vǖy's natural decorations nor waterways.

Rímb̪vē Ká̂ōw Vǖy has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Rímb̪vē Ká̂ōw Vǖy has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Rímb̪vē Ká̂ōw Vǖy's chapel was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

Due to the actions of local Kami, spring is skipped in Rímb̪vē Ká̂ōw Vǖy.

The Amoeba Swarm near Rímb̪vē Ká̂ōw Vǖy are known to be quite timid.

Rímb̪vē Ká̂ōw Vǖy's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local toxin to channel Elven High Magic energies of tier 1 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 5595 m2
    • Cattle and Similar Creatures: 348
    • Poultry: 4176
    • Swine: 278
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 139

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 10
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

437 of Rímb̪vē Ká̂ōw Vǖy's population work within a Foundational Occupation.

872 of Rímb̪vē Ká̂ōw Vǖy's population do not work in a formal occupation, but do contribute to the local economy. 83 (6%) are noncontributers.

Points of Interest

Rímb̪vē Ká̂ōw Vǖy is surrounded by dangerous terrain: miasmatic swamps, perilous crevasses, radioactive badlands, a pocket of or some other harmful topography. Rímb̪vē Ká̂ōw Vǖy might prefer the defensive potential of the terrain here, or have found a precious resource worth the danger. The terrain might have formed at some time since the founding, with the citizens struggling to make terms with the new danger.

POI

History

The the a library of Conjuration, an a library imbued with great amounts of Conjuration energies was created in Rímb̪vē Ká̂ōw Vǖy by in time immemorial, reportedly some time during the late 2nd century.

History